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Mobile Game Mosh: a 24-hour Game Design Jam

Presented by Parsons The New School for Design,
Design and Technology Program, in partnership
with Atari and Glu Mobile.

Additional support provided by Adobe Systems, Inc., Nokia, and Cingular Wireless

***Registration for the event is now closed***

Saturday March 11-Sunday March 12, 12pm-12pm
Awards Ceremony: Monday, March 13, 5pm


Last year the theme was Retro; this year the games go mobile! Come and jam with student game design crews at the Mobile Game Mosh: a 24-hour Game Design Jam, where teams will be given cell phones as a game design platform and 24 hours to produce as many cool, mobile games as they can. Produced in partnership with Atari and Glu and powered by the Design and Technology Program at Parsons, The New School for Design, Mobile Game Mosh offers game design aficionados the chance to change the face of mobile games forever. Winning designs have the chance of being published as an original Atari title, distributed and marketed by Glu.

Download Development Kits
single-player
multi-player

Schedule

Saturday March 11
(Parsons The New School for Design, 2 W. 13th street, 10th Floor)
10am
Team check-in

10:30am tutorial and set-up
During this time teams will set-up, prepare their tools and code, as well as prepare any other materials or equipment that are necessary. A tutorial will be given on the software tools to be used during the jam.

Noon: game jam begins
Participants begin the game design process. All teams have 24 hours to complete their game designs. During this 24-hour period, teams will work around the clock at their own pace. Food will be provided for all participating teams.

9pm-12am: Latenight Playtesting sessions with New York area game design professionals
Greg Costikyan, Manifesto Games; Catherine Herdlick, gameLab; Christopher Allen, Counts Media; Prithvi Virasinghe, MTV Games; Petri Koskelainen, Nokia Research; Tony Petersen, MTVNMix; David Langendoen, Electricfunstuff; Tracy Fullerton, USC; Mary Flanagan, Hunters College; Matthew Hawkins, gamasutra.com.


Sunday March 12:
Noon: game jam ends

1pm-3pm: Game Review (Parsons The New School for Design, 2 W. 13th street, 10th Floor)
Games are reviewed by a panel of guest judges. Awards will be given in a range of categories and announced the following day and the awards reception and party.


Monday March 13:
5-7pm: Awards Reception and Party
An award reception will be held Monday, March 13, at 5pm, to showcase the games and reveal the winners of the top prizes. The reception will be held at Wollman Hall, 65 West 11th Street, 5th floor. Food and drinks will be provided, and the games made available for play.

 

Special thanks to Wim Stocks and Ryan Barr of Atari, and  Nicolas Beraudo and Robert Nashak of Glu Mobile for their support, generosity, and ideas. Additional thanks to Christine Fromm, Andrea Schneider, Jill Braff, Senta Wong, Tara, Deborah Kirschner, Susan Sawyer, Petri Koskelainen, Claire Erwin, Bill Sherman, and Deanna Garcia. The development kits used in the mosh were authored by Dex Smither, Dave Della Costa, and Dave Carroll.

 

 

 

Sponsors
Atari
Glu

Adobe Nokia
Cingular

Electronic Gaming Monthly

Development Team

Katie Salen
Dave Della Costa
Dave Carroll
Dex Smither
Joseph Ahern
Elizabeth Cherry
Steven Baughman
Matt Plotecher
Renata Phillippi
Ritwik Dey