Presented by Parsons The New School for Design,
Design and Technology Program, in partnership
with Atari and Glu Mobile.
Additional support provided by Adobe Systems, Inc., Nokia, and Cingular Wireless
***Registration for the event is now closed***
Saturday March 11-Sunday March 12, 12pm-12pm Awards Ceremony: Monday, March 13, 5pm
Last year the theme was Retro; this year the games go mobile! Come and
jam with student game design crews at the Mobile Game Mosh: a 24-hour
Game Design Jam, where teams will be given cell phones as a game design
platform and 24 hours to produce as many cool, mobile games as they
can. Produced in partnership with Atari and Glu and powered by the
Design and Technology Program at Parsons, The New School for Design,
Mobile Game Mosh offers game design aficionados the chance to change
the face of mobile games forever. Winning designs have the chance of
being published as an original Atari title, distributed and marketed by
Glu.
Download Development Kits
single-player
multi-player
Schedule
Saturday March 11
(Parsons The New School for Design, 2 W. 13th street, 10th Floor) 10am Team check-in 10:30am tutorial and set-up
During this time teams will set-up, prepare their tools and code, as
well as prepare any other materials or equipment that are necessary. A
tutorial will be given on the software tools to be used during the jam. Noon: game jam begins
Participants begin the game design process. All teams have 24 hours to
complete their game designs. During this 24-hour period, teams will
work around the clock at their own pace. Food will be provided for all
participating teams.
9pm-12am: Latenight Playtesting sessions with New York area game design professionals
Greg Costikyan, Manifesto Games; Catherine Herdlick, gameLab;
Christopher Allen, Counts Media; Prithvi Virasinghe, MTV Games; Petri
Koskelainen, Nokia Research; Tony Petersen, MTVNMix; David Langendoen,
Electricfunstuff; Tracy Fullerton, USC; Mary Flanagan, Hunters College; Matthew Hawkins, gamasutra.com.
Sunday March 12: Noon: game jam ends
1pm-3pm: Game Review (Parsons The New School for Design, 2 W. 13th street, 10th Floor) Games are reviewed by a panel of guest judges. Awards will be given in a range of categories and announced the following day and the awards reception and party.
Monday March 13: 5-7pm: Awards Reception and Party
An award reception will be held Monday, March 13, at 5pm, to showcase
the games and reveal the winners of the top prizes. The reception will
be held at Wollman Hall, 65 West 11th Street, 5th floor. Food and
drinks will be provided, and the games made available for play.
Special
thanks to Wim Stocks and Ryan Barr of Atari, and Nicolas Beraudo and Robert Nashak of Glu
Mobile for their support, generosity, and ideas. Additional thanks to
Christine Fromm, Andrea Schneider, Jill
Braff, Senta Wong, Tara, Deborah Kirschner, Susan Sawyer, Petri
Koskelainen, Claire Erwin, Bill Sherman, and Deanna Garcia. The
development kits used in the mosh were authored by Dex Smither, Dave
Della Costa, and Dave Carroll.
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